// Author: Mr. Meinzen's First pov-ray image // Date: 13March06 #include "colors.inc" // allows us to use names for colors rather than just numbers camera { location <1.0, 2.0, -5.0> look_at <0.0, 0.0, 0.0> } // usually put the light source where the camara is light_source { <1,2,-5> color rgb <1,1,1> //specify how much red,green,blue // (1=full, 0=none, 0.5=half) } // our first sphere sphere { <0,0,0> // put it at the origin 1 // radius is 1 pigment {color Yellow} } // here's the x-axis cylinder { <-10, 0, 0>, <10, 0, 0>, 0.1 pigment {color Green} } // here's the y-axis cylinder { <0, 10, 0>, <0, -10, 0>, 0.1 pigment {color Blue} } // here's the z-axis cylinder { <0, 0,10>, <0, 0, -10>, 0.1 pigment {color Red} }