//Zach Nahlik - 29Nov05. #include "colors.inc" #include "textures.inc" #include "shapes.inc" #include "metals.inc" #include "glass.inc" #include "woods.inc" camera {location <25.0, 50, -25> look_at<0.0, 7, -2> right x*image_width/image_height} light_source {<10, 100, -30> color rgb 1.0} cylinder{ <-8.5,-10,30> <-8.5,-10,-5> 3 texture{Apocalypse}} difference{box{<-8.5,-7,-5> <8.5,-13,30> texture {Apocalypse}} box{<-7,-7,25> <7,-8,14.5> pigment{White}}} cylinder{<8.5,-10,30> <8.5,-10,-5> 3 texture {Apocalypse}} box {<-7.5,-6.9,25> <7.5,-8,14.5> texture {Glass3}} cylinder{<0,-6.99,5> <0,-8,5> 7.5 pigment {White*1.75}} cylinder{<0,-6.99,5> <0,-6.98,5> 3 pigment {White*2}} torus { 7.5, 0.1 pigment{Black} translate<0,-6.995,5>} torus { 3.0, 0.1 pigment{Black} translate<0,-6.985,5>} text {ttf "crystal.ttf","iPov",2,0 translate<-1,8,6.99>scale<2.5,2.5,1>pigment{Black}no_shadow rotate x*90} text {ttf "crystal.ttf","MENU", 2,0 translate <-1,6.5 ,6.89> scale<1.5,1.5,1> pigment {Black} no_shadow rotate x*90} text {ttf "crystal.ttf",">||", 2,0 translate <-.75,-.66666,6.89> scale<1.5,1.5,1> pigment {Black} no_shadow rotate x*90} text {ttf "crystal.ttf",">>|", 2,0 translate <3,2.92,6.89> scale<1.5,1.5,1> pigment {Black} no_shadow rotate x*90} text {ttf "crystal.ttf","|<<", 2,0 translate <-4,2.92,6.89> scale<1.5,1.5,1> pigment {Black} no_shadow rotate x*90} cylinder{ <0,-13,0> <0,-20,0> 80 texture {Peel} rotate y*60 translate <0,0,6>} difference{ cylinder{<0,-20,6> <0,-50,6> 15 texture {Peel}} #declare s=0; #while (s<360) sphere{ 15 texture {Peel}} #declare s=s+1; #end} plane{y, -50 texture {Dark_Wood}}