//Natalie Rea 11/29/05 #include "colors.inc" #include "golds.inc" #include "metals.inc" #include "woods.inc" #include "transforms.inc" #include "shapes.inc" #include "math.inc" #include "glass.inc" #include "stones.inc" #include "textures.inc" camera { location <0.0, 2.5, -8.0> look_at <0, 1.5, 0>} plane { y, -1 texture {P_WoodGrain1A} } light_source {<0,7,0> color White } light_source {<1,7,0> color White } light_source {<-1,7,0> color White } light_source {<0,7,5> color White } #declare a = object {difference {cone { <0,4,1>, .5, <0,3,1>, 1.5 pigment {color P_Chrome3} finish {F_MetalA}} cone { <0,3.8,1>, .5, <0,2.8,1>, 1.5 pigment {color P_Chrome3} finish {F_MetalA}} } } a cylinder {<0,-.7,0>, <0,-1,0>, 1 pigment {color P_Chrome3} finish {F_MetalA} translate <2.3,0,0>} cylinder {<0,-.7,0>, <0,4.5,1>, .1 pigment {color P_Chrome3} finish {F_MetalA} translate <2.3,0,0>} cylinder {<0,4.3,1>, <-2.3,4.3,1>, .05 pigment {color P_Chrome3} finish {F_MetalA} translate <2.3,0,0>} cylinder {<0,4.5,1>, <0,4,1>, .1 pigment {color P_Chrome3} finish {F_MetalA} } sphere {<0,3.5,1>, .6 pigment {color rgbf <1,1,1,.6>} } light_source {<0,3.3,1> color White } light_source {<0,3.3,1> color White } light_source {<0,3.3,1> color White } light_source {<0,3.3,1> color White } light_source {<0,3.3,1> color White } light_source {<0,3.3,1> color White }