//Keith Morrissey //11/29/05 #include "colors.inc" #include "golds.inc" #include "metals.inc" #include "woods.inc" #include "transforms.inc" #include "shapes.inc" #include "math.inc" #include "glass.inc" #include "stones.inc" #include "textures.inc" sphere { <1, 0,0> .45 texture {Aluminum} } sphere { <0, 0,0> .45 texture {Aluminum} } sphere { <-1, 0,0> .45 texture {Aluminum} } sphere { <-2, 0,0> .45 texture {Aluminum} } sphere { <-3, 0,0> .45 texture {Aluminum} } sphere { <3, 0,0> .45 texture {Aluminum} } cylinder { 1.9*x, -3.5*x, .124 translate <.25,2,0> } cylinder { 1.9*x, -3.5*x, .124 translate <.25,-1,1.25> } cylinder { 1.9*x, -3.5*x, .124 translate <.25,-1,-1.25> } cylinder { 2.1*y, -1*y, .124 rotate <20,0,0> translate <2,0,-.8> pigment {color White} } cylinder { 2.1*y, -1*y, .124 rotate <340,0,0> translate <2,0,.8> pigment {color White} } cylinder { 2.1*y, -1*y, .124 rotate <340,0,0> translate <-3.05,0,.8> pigment {color White} } cylinder { 2.1*y, -1*y, .124 rotate <20,0,0> translate <-3.05,0,-.8> pigment {color White} } sphere { <2,2, 0> 0.2 } sphere { <-3,2, 0> 0.2 } sphere { <-3,-1, 1.2> 0.22 } sphere { <-3,-1, -1.2> 0.22 } sphere { <2,-1, 1.2> 0.22 } sphere { <2,-1, -1.2> 0.22 } cylinder { 2*y, 0*y, .01 translate <1,0,0> pigment {color White} } cylinder { 2*y, 0*y, .01 translate <0,0,0> pigment {color White} } cylinder { 2*y, 0*y, .01 translate <-1,0,0> pigment {color White} } cylinder { 2*y, 0*y, .01 translate <-2,0,0> pigment {color White} } cylinder { 2*y, 0*y, .01 translate <-3,0,0> pigment {color White} } cylinder { 2.5*y, 0*y, .01 rotate <0,0,35> translate <3,0,0> pigment {color White}} light_source {<1,15,10> rgb 2 } camera { location <0,0,8> look_at <0,0,0> rotate <0,45,0> } plane {y, -1.1 texture { DMFWood6 }} plane {z, -6 texture { Tinny_Brass }}