//Cory Callender 11/29/2005 #include "colors.inc" #include "textures.inc" #include "shapes.inc" #include "math.inc" #include "transforms.inc" #include "metals.inc" #include "functions.inc" sphere { <1.25,1,.75> .75 texture { pigment { color Yellow} normal { bumps 0.4 scale 0.2} }} sphere { <-2.5,-1.5,0> .75 texture { pigment { color Red } normal { bumps 0.4 scale 0.2 } finish { phong 1 } } } sphere { <-1.75,-1.5,0> .15 pigment {color White} } disc { <-1.75,-1.5,0> y, .5 pigment {P_Silver2} } cone { 0*y, 0.0, -2.5*y, .5 texture { pigment { color rgbf <0.5, 0.55, 0.2, 0.99>} normal { bumps 0.4 scale 0.2 } finish { phong 1 } } } sphere { <-.1, -2.5, 0> 0.125 pigment{color Green} } cylinder { -.5*x, .25*x, .025 pigment{color Green} translate<0,-3,0> } sphere { <-.1215,-3,0> 0.18 pigment{color Green} } cylinder { -4*y, -3*y, .025 pigment {color Green} } cylinder { -4*y, -3*y, .025 pigment {color Green} translate<-.25,0,0> } disc { <0, 0, 0> y, .5, pigment {P_Silver2} } sphere { <0, 0, 0> 0.15 pigment {color White} } light_source { <2,2,-4.5> color rgb 1.0 } camera { location <0,3,-2> look_at <0.0, 0.0, 0.0> } plane { z, 10 texture {Starfield} } plane { y, 10 texture {Starfield} } plane { x, -10 texture {Starfield} } plane { x, 10 texture {Starfield} }