#include "colors.inc" #include "golds.inc" #include "metals.inc" #include "woods.inc" #include "transforms.inc" #include "shapes.inc" #include "math.inc" #include "glass.inc" #include "stones.inc" #include "textures.inc" // perfect for creating a height field bitmap (bmp) file global_settings { assumed_gamma 2.2 hf_gray_16 // this is ideal for "good" height fields } plane { z, 10 pigment { wrinkles color_map { [0 0.3*White] [1 White] } } } light_source { <0, 20, -100> color White } camera { location <0, 0, -10> look_at 0 }